Snorlax has a base 160 HP and a base 65 Defense. Skarmory has a base 65 HP and a base 140 Defense. The two Pokémon look like opposites, and the instinct is to say that the bulkier one is simply the one with the bigger numbers. But what does 95 base points of Defense buy you, compared with 95 base points of HP?

Both stats work on the same damage: the Defense stat makes each hit smaller, and the HP stat makes the same hit a smaller share of your health bar. They are not measured in the same units, though, and they are not built in the same way, so a point of one is not worth a point of the other. This guide measures the exchange rate.

A note on vocabulary. This guide says "Defense" throughout, but the logic is strictly the same for Defense against physical attacks and for Sp. Def against special attacks: wherever you read Defense, you can read Sp. Def when the attack is special. The calculator switches from one to the other on its own, depending on the category of the attack you pick.

Why one can replace the other

The damage formula guide shows the whole pipeline. For this comparison, what matters is where the defender's stats sit in it:

Where HP and Defense enter the picture

BaseDamage = rd( rd( 22 × Power × Attack ÷ Defense ) ÷ 50 ) + 2Step 1: Defense divides the damage.
Share of HP lost = Damage ÷ HPStep 2: HP divides it again when the damage is turned into a share of the health bar.

Putting the two steps together

Share of HP lost ≈ k × Power × Attack ÷ ( HP × Defense )

k is a constant that depends on neither stat. HP and Defense end up multiplied together, and that product is the number that decides how much of its health bar a Pokémon loses.

This line is an approximation

The simplified line above ignores the rounding (the rd steps in step 1) and the +2 of the real formula, which is why it uses ≈ and not =. It is there to explain the idea, and it is accurate enough for the rules of thumb in this guide. The calculator below does not use it: it runs the full damage engine, and its results are exact.

That gives you the rule behind everything below: two Pokémon lose (about) the same share of their HP when the product HP × Defense is the same. The attacker sits on the other side of the fraction, so it changes how much is lost but not how the two defenders compare with each other. You can verify this with the calculator: change the attacker and the percentages move a lot (from about 46% to over 100% of Snorlax's HP with the attackers I tried), while the answers stay within two or three points of each other.

The catch is that neither stat is the base stat, and the two are not built in the same way. Above all, they end up with very different final values: for the same base stat, an HP stat is much higher than a Defense stat (a base 100 gives 175 HP but only 120 Defense with no Stat Points). That gap is where the whole difference between a base HP point and a base Defense point comes from:

How the stats are built in Pokémon Champions

HP = base + SP + 75
Defense = rd( ( base + SP + 20 ) × Nature )
Nature is 1.1, 1 or 0.9. It applies to Defense, never to HP. Example: base 100, no Stat Points, neutral nature gives HP 175 and Defense 120.

The same applies to Sp. Def. How the nature's rounding plays out is covered in the guide on Extra Points and natures.

Three things follow from these two lines:

The equivalence calculator

It works in three steps. First describe a real attacker and its move, which sets the damage to take. Then describe the Pokémon under analysis, the real Pokémon you are building a spread for, and the Stat Points it invests in HP and in the defensive stat the move hits. Finally, choose what the Pokémon to compare is: by default the calculator swaps the base HP and the base Defense of the Pokémon under analysis and solves for the other stat, in both directions. The compared Pokémon always has the same species as the one under analysis, so the same typing, ability and item apply to both.

The calculator is exact. Unlike the simplified HP × Defense line above, it runs PokéSpread's full damage engine, with every rounding step and the +2, and it matches Pokémon on the real share of HP lost.

1. Attacker (real Pokémon)

A real Pokémon and the attack that hits the Pokémon under analysis. The category of the attack (physical or special) decides which defensive stat is used everywhere else. Type effectiveness is taken into account.

More options (ability and item)

2. Pokémon under analysis

The real Pokémon taking the hit, with the Stat Points it puts in HP and in the defensive stat that the attack targets.

More options (ability and item)

3. Pokémon to compare (same species)

Choose what you want to find. The calculator searches for the base stat that makes this Pokémon lose the same share of its HP as the one above.

With the default settings, an Incineroar with 32 Attack SP and an Adamant nature using Flare Blitz deals 145 – 172 damage to a Snorlax with no Stat Points in HP or Defense, which is 61.7% to 73.1% of its health bar. If that Snorlax had a base 160 Defense instead of 65, it would only need a base HP of about 37 to take the same share of damage. That is a base HP + Defense total of 197 instead of 225, 28 points less. Conversely, if it had only 65 base HP (the Defense it really has), it would need a base Defense of about 123, a total of 188, which is 37 points less.

In both cases, the Pokémon needs fewer base points in total to be exactly as bulky as the real one. That is the unequal value of the two stats at work: the profile with the big base stat on Defense is cheaper than the one with the big base stat on HP. The exchange rate is not the same in the two cases either: in the first, 95 extra points of Defense replace 123 points of HP, while in the second, 95 fewer points of HP take only 58 points of Defense to make up for. It depends on where you are on each stat, which is exactly what a fixed rule cannot tell you. Switch the attack to a special move and the calculator moves to Sp. Def on its own, which for Snorlax gives a very different picture.

Rules of thumb you can use without the calculator

The calculator gives exact answers, but a few conversion rates are worth remembering. The table below starts from a reference defender: base 100 HP, base 100 Defense, no Stat Points and a neutral nature. Each row changes one thing about the defender and shows the base HP it would need to lose the same share of its HP as the reference when hit by the same attack.

What changesBase HP needed to match 100 base HP
Reference (base 100/100, 0 SP, neutral)100
Base Defense 120 instead of 10077
Base Defense 110 instead of 10088
Base Defense 90 instead of 100115
Base Defense 80 instead of 100135
Base Defense 60 instead of 100186
Boosting nature on Defense85
Lowering nature on Defense119
16 Defense SP instead of 081
32 Defense SP instead of 064

Computed with PokéSpread's engine in Singles, with an Adamant Incineroar with 32 Attack SP using Flare Blitz against a typeless defender. The values move by a point or so with the attacker and with rounding.

From that table, four conversions are easy to remember:

Stat Points: how many in HP equal a given number in Defense?

The base stats of a Pokémon are fixed, but the Stat Points are yours to place, so the exchange rate that matters most when you build a spread is the one between HP SP and Defense SP. The table below uses the same reference defender (base 100/100, neutral nature) and shows how many Defense SP match a given investment in HP, and the other way round.

HP SPDefense SP that match itDefense SPHP SP that match it
86812
16111621
24172433
32233246

Same method and same defender as the table above, with the other stat left at 0 SP. The 33 and 46 are above the cap of 32 Stat Points: no real Pokémon can reach them, they only show how much a Defense investment is worth.

For a balanced Pokémon, one Defense SP is worth roughly 1.3 to 1.5 HP SP against a single category of attacks. For a Pokémon whose base HP is much bigger than its base Defense, the gap is wider, since the same Stat Point is a larger percentage of a smaller stat. This is only half of the picture, though, because HP also protects against the other category. That is the subject of the second case below.

If you want to know how many Stat Points your Pokémon needs against a given attack, rather than how Stat Points compare in general, the Defenses tab of the calculator searches for the minimum investment that survives a hit.

Reading the results: two common cases

"Is a Pokémon with a huge HP and a low Defense as bulky as the opposite?"

Not at equal base stat totals. A Pokémon with a base 160 HP and 65 Defense, like Snorlax, has a physical bulk (HP stat × Defense stat) of 19,975 with no Stat Points. A Pokémon with the profile reversed, 65 HP and 160 Defense, has 25,200, which is 26% more, even though the two profiles add up to the same 225 base points. Defense points are simply worth more than HP points, and the table below shows how much Defense a Pokémon with a given base HP needs in order to be exactly as physically bulky as that Snorlax:

The other Pokémon's base HPBase Defense needed to match Snorlax
50142
65123
10096
13078
16065

Snorlax at 0 SP and a neutral nature (base 160 HP, base 65 Defense), against a typeless defender, in Singles. The target is the share of HP lost with a physical attack, not the real typing.

So a Pokémon with a base 65 HP, like Skarmory, only needs a base Defense of 123 to be as physically bulky as Snorlax, and it has 140. A base 50 HP such as Toxapex needs 142 and has 152. Both end up physically sturdier than Snorlax despite having far less base HP (65 and 50, against 160).

"But HP works against both categories, doesn't it?"

Yes, and that is the point the calculator does not show by itself, because it compares one defensive stat at a time. A point of Defense improves the bulk against physical attacks only, and a point of Sp. Def against special attacks only, while a point of HP improves both. The table below gives the bulk of four Pokémon in each category, with no Stat Points and a neutral nature.

PokémonHPDefSpDPhysical bulk (HP × Def)Special bulk (HP × SpD)Overall bulk (physical + special)
Snorlax2358513019,97530,55050,525
Skarmory1401609022,40012,60035,000
Toxapex12517216221,50020,25041,750
Garganacl17515011026,25019,25045,500

Stats at level 50 with no Stat Points and a neutral nature. The overall figure simply adds the two bulks, which treats physical and special hits as equally likely: it is a quick index, not a prediction. Averaging the damage taken instead of the bulk gives the same ranking for these four Pokémon. Types, abilities and items are not included, and they can change the picture a lot: Skarmory's typing, for example, makes it a very different defender from Snorlax.

Snorlax has the lowest physical bulk of the four and by far the highest special bulk. Skarmory is close to the reverse, with a good physical bulk and the lowest special bulk. The last column adds the two, which gives one number to compare the overall bulk of Pokémon with very different profiles: Snorlax comes first (50,525) despite its physical weakness, ahead of Garganacl (45,500), Toxapex (41,750) and Skarmory (35,000). That is what HP buys you: Snorlax's 160 base HP is the foundation of both of its numbers, and its weak base Defense is what holds the physical one down. Which one you should favour depends on what you expect to be hit by, and the equivalence only tells you how to compare the options for a single category.

The one thing to take away

HP and Defense are two factors of the same product, so each can be converted into the other, but they are not worth the same per point. Against a single category, a base point of Defense is worth roughly 1.2 to 2 base HP points, because the HP stat carries a flat 75 and the Defense stat only 20. For a Pokémon around base 100 HP and 100 Defense with no Stat Points, a positive nature is worth about 15 base HP points (the figure follows the HP, not the Defense) and 32 Defense SP about 36.

Do not stop at that rate, though. Looked at against one category alone, a point of HP is worth less than a point of Defense. But a point of HP keeps its value against both physical and special attacks, while a point of Defense only counts against one of them and does nothing against the other. Whenever you expect to take both kinds of hits, every point of HP pays off twice, and that is the real argument in its favour. Use the calculator to get the exact figure for your Pokémon and your attack, then weigh it against what can hit you from the other side.